
Converting a NURBS Model to PolygonsUsing Artisan to Sculpt NURBS Creating a Pair of Glass Candle Holders Modeling with Simple Deformers The Lattice Deformer Animating Through a Lattice Summary Chapter 6: Practical Experience! Evaluating the Toy Plane Building the Landing Pontoons Oh, What a Body! Modeling the Body of the Plane The Rear Stabilizers You Spin Me Right Round-The Engine and Propeller The Plane's Wings Assembling the Plane Summary Chapter 7: Autodesk® Maya® Shading and Texturing Maya Shading Shader Types Shader Attributes Shading and Texturing the Toy Plane. Mapping the Box's Reference Planes with HypershadeOrganizing Workflow with the Layer Editor Modeling the Decorative Box Editing the Decorative Box Model Using the Shelf Continuing the Decorative Box Model Finishing the Decorative Box Model Summary Chapter 4: Beginning Polygonal Modeling Planning Your Model Polygon Basics Poly Editing Tools Putting the Tools to Use: Making a Cartoon Hand Creating Areas of Detail on a Poly Mesh Modeling a Catapult Summary Chapter 5: Modeling with NURBS Surfaces and Deformers NURBS for Organic Curves Using NURBS Surfacing to Create Polygons. Introduction Chapter 1: Introduction to Computer Graphics and 3D A Preview of the CG Process The CG Production Workflow Digital Images Summary Chapter 2: Jumping into Basic Animation Headfirst You Put the U in User Interface Project: The Solar System Creating a Project The Production Process: Creating and Animating the Objects Hierarchy and Maya Object Structure The Solar System, Resumed Outputting Your Work: Playblasting Summary Chapter 3: The Autodesk® Maya® 2015 Interface Navigating in Maya Exploring the Maya Layout Building a Decorative Box. Whether you're new to 3D or migrating from another 3D application, this book will kick-start your creativity and get you up and running with Maya.

From there, the books helps you to: Learn the Maya user interface, including menus and plug-ins Build simple animations and 3D images right away Explore polygons, modeling, and NEX tools Get started with HDRI lighting, rendering, dynamics, simulations, and effects. The book starts you with the latest CG concepts and production workflows, and then shows you how to create a solar system to help get you acquainted with the basic tool set in Maya.



This book includes straightforward lessons, real-world examples, detailed tutorials, and downloadable project files that get you modeling and animating your own digital models and scenes right away. This is a newly-updated, step-by-step guide to the most popular and complex 3D application on the market, Autodesk Maya.
